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References in Entertainment Computing (EC)
Journal papers (peer reviewed) [BACK TO TOP]
Aart van, J.; Bartneck, C.; Hu, J.; Rauterberg, M.;
Salem, B. (2010). How to behave as
Alice in Wonderland–about boredom and curiosity. Entertainment Computing,
vol. 1, no. 3-4, pp.125-137.
Westelaken van, R.; Hu, J.; Liu, H.; Rauterberg, M.
(2010). Embedding gesture recognition
into airplane seats for in-flight entertainment. Journal of Ambient
Intelligence and Humanized Computing, (online).
Nakatsu, R.; Rauterberg, M. (2009).
Entertainment computing: Inaugural
issue. Entertainment Computing, vol. 1, no. 1, pp. 1-7.
Salem, B.; Nakatsu, R.; Rauterberg, M. (2009).
Kansei experience: Aesthetic, emotions and inner balance.
International Journal on Cognitive Intelligence and Natural Intelligence,
vol. 3, no. 2, pp. 18-36.
Bartneck, C.; Hu, J.; Salem, B.; Cristescu, R.; Rauterberg, M. (2008). Applying virtual
and augmented reality in cultural computing. International Journal of
Virtual Reality, vol. 7, no. 2, pp. 11-18.
Hu, J.; Bartneck, C.; Salem, B.; Rauterberg, M. (2008). ALICE’s adventures in cultural computing. International Journal of Arts and Technology, vol. 1, no. 1, pp. 102-118.
Rauterberg, M.; Alders, M.; Haakma, R. (2007).
How to improve the production process
for interactive TV with semiformal methods. Journal of Virtual Reality
and Broadcasting, vol. 4, no. 8, urn:nbn:de: 0009-6-8006, ISSN 1860-2037.
Acton, S.; Kishino, F.; Nakatsu, R.; Tang, J.; Rauterberg, M. (2006). Editorial Introduction to multimedia system technologies for educational tools. Multimedia Systems, vol. 11, no. 3, pp. 201-202.
Nakatsu, R.;
Rauterberg, M.; Salem, B. (2006). Forms
and theories of communication: from multimedia to Kansei mediation.
Multimedia Systems, vol. 11, no. 3, pp. 304-312.
Rauterberg, M. (1992). Der Einsatz von Farbe bei der Gestaltung von Benutzungsoberflächen
in der Mensch-Computer Interaktion. Zeitschrift für Arbeitswissenschaft,
vol. 46, no. 18NF/4, pp. 233-242. [original
version]
Proceedings papers
(peer reviewed)
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Lankveld van, G.; Spronck, P.; Herik van den, J.; Rauterberg, M. (2010). Incongruity-based adaptive game balancing. In: J. van den Herik and P. Spronck (Eds.): Proceedings of ACG 2009 (LNCS vol. 6048, pp. 208-220), Berlin Heidelberg: Springer-Verlag.
Liu, H.; Hu, J.; Rauterberg, M. (2010).
LsM: A New Location and Emotion Aware
Web-based Interactive Music System. In: Proceedings of IEEE International Conference on
Consumer Electronics - ICCE 2010, (pp.
253-254), Piscataway: IEEE Press. [ISBN:
978-1-4244-4701-5]
Rauterberg, M.; Hu, J.; Langereis, G. (2010).
Cultural computing - How to investigate
a form of unconscious user experiences in mixed realities. In: R. Nakatsu,
N. Tosa, F. Naghdy, K.W. Wong and P. Codognet (eds.) Entertainment Computing Symposium -
ECS 2010 (IFIP AICT vol. 333, pp. 190-197),
Berlin Heidelberg: Springer-Verlag.
Rauterberg, M. (2010). Emotions as a communication medium between the unconscious and the conscious. In: R. Nakatsu, N. Tosa, F. Naghdy, K.W. Wong and P. Codognet (eds.) Entertainment Computing Symposium - ECS 2010 (IFIP AICT vol. 333, pp. 198-207), Berlin Heidelberg: Springer-Verlag.
Rauterberg, M. (2010). Emotions: The voice of the unconscious. In: H.S. Yang, R. Malaka, J. Hoshino and J.H. Han (eds.): Entertainment Computing - ICEC 2010, (LNCS vol. 6243, pp. 205-215), © IFIP, Berlin Heidelberg: Springer-Verlag.
Tan C.F., Chen W., Kimman F., Rauterberg M. (2010). Sleeping in sitting posture analysis of economy class aircraft passenger. In: Electronic Engineering and Computing Technology (Lecture Notes in Electrical Engineering, vol. 60, pp. 703-713), Heidelberg: Springer.
Voynarovskaya N., Gorbunov R., Barakova E., Ahn R., Rauterberg M. (2010). Nonverbal behavior observation: Collaborative gaming method for prediction of conflicts during long-term missions. In: H.S. Yang, R. Malaka, J. Hoshino, J.H. Han (eds.) Entertainment Computing - ICEC 2010 (Lecture Notes in Computer Science, vol. 6243, pp. 103-114), (c) IFIP International Federation for Information Processing: Springer.
Voynarovskaya N., Gorbunov R., Barakova E., Rauterberg M. (2010). Automatic mental health assistant: Monitoring and measuring nonverbal behavior of the crew during long-term missions. In: E. Barakova, B. de Ruyter, and A. Spink (eds.) Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research - MB '10. (Article 32 , 5 pages, online), New York: ACM.
Liu, H.; Hu, J.; Rauterberg, M. (2009).
Bio-feedback based in-flight music system design to promote heart health.
In: Proceedings of 2009 International Conference on Machine Learning - ICML 2009
(pp.446-450), Piscataway: IEEE Press.
Liu, H.; Hu, J.; Rauterberg, M. (2009).
Music playlist recommendation based on user heartbeat and music preference.
In: Proceeding of 2nd IEEE International Conference on Computer Technology and
Development - ICCTD 2009 (pp. 545-549), Piscataway: IEEE Press. [ISBN:
978-0-7695-3892-1]
Liu, H.; Hu, J.; Rauterberg, M. (2009).
Software architecture support for biofeedback based
in-flight music systems. In: Proceedings of 2nd IEEE International Conference on
Computer Science and Information Technology - ICCSIT 2009 (pp. 580-584),
Piscataway: IEEE Press.
Liu, H.; Salem, B.; Rauterberg,
M. (2009). Towards next-generation in-flight entertainment systems:
A survey of
the state of the art and possible extensions. In: M.C Angelides, P. Mylonas & M.
Wallace (Eds.), Advances in Semantic Media Adaptation and Personalization (Vol.
2; pp.
95-111), London: CRC press.
Liu, H.; Salem, B.; Rauterberg, M. (2009). A survey on user profile modeling for personalized service delivery systems. In: Proceeding of IADIS International Conference on Interfaces and Human Computer Interaction - IHCI 2009 (pp.45-51), Lisbon: IADIS Press.
Liu, H.; Hu, J.; Rauterberg, M. (2008).
AIRSF: A new entertainment adaptive
framework for stress free air travels. In: M. Inakage, AD. Cheok (eds.)
Proceedings of the International Conference on Advances in Computer
Entertainment Technology - ACE 2008 (pp. 183-186). ACM Press.
Liu, H.; Salem, B.; Rauterberg, M. (2008).
Adaptive user preference modeling and
its application to in-flight entertainment. In: Proceedings of the 3rd
international Conference on Digital Interactive Media in Entertainment and Arts
- DIMEA 2008.
(ACM International Conference Proceeding Series, Vol. 349, pp.289-294),
ACM Press.
Rauterberg, M.; Neerincx, M.; Tuyls, K.; Loon van, J.
(2008). Entertainment in the Orbit.
In: P. Ciancarini, R. Nakatsu, M. Rauterberg, M. Roccetti (eds.) New Frontiers
for Entertainment Computing (IFIP series, Vol. 279, pp. 59-70), Springer.
Westelaken van de, R.; Hu, J.; Liu, H.; Rauterberg, M.
(2008). Integrating gesture
recognition in airplane seats for in-flight entertainment. Lecture Notes in Computer Science,
Vol. 5093, pp. 353–360.
Kooijmans, T.; Rauterberg, M. (2007).
Cultural Computing and the Self
Concept: towards unconscious metamorphosis. Lecture Notes in Computer Science,
Vol. 4740, pp. 171–181.
Liu, H.; Rauterberg, M. (2007).
Context-aware in-flight entertainment
system. In: M.J. Dainoff (Ed.) Proceedings of Posters at HCI International:
Part X (LNCS CD-Rom [ISBN 978-3-540-73332-4], pp. 1249-1254), Springer.
Rauterberg, M. (2006).
Emotional effects of shooting activities: 'real' versus 'virtual' actions and
targets.
In: D. Marinelli (ed.), Essays on the Future of Interactive Entertainment
(pp. 181-190). Pittsburgh: Carnegie Mellon University Press.
Salem, B.; Rauterberg, M.; Nakatsu, R. (2006).
Kansei mediated entertainment. Lecture Notes in Computer Science,
Vol. 3295, pp. 196–206.
Rauterberg, M.; Salem, B.; Mortel van de, D. (2005).
From passive to active forms.
In: L. Feijs, S. Kyffin & B. Young (eds.) Design and semantics of form and
movements (pp. 110-117). Koninklijke Philips Electronics N.V. [ISBN
0-9549587-I-3].
Salem, B.; Rauterberg, M. (2005). Power, Death and Love: a trilogy for entertainment. Lecture Notes in Computer Science, Vol. 3711, pp. 279 – 290.
Nakatsu, R.; Rauterberg, M.; Vorderer, P. (2005). A new framework for entertainment computing: from passive to active experience. In: F. Kishino et al. (eds.), Entertainment Computing--ICEC 2005, Lecture Notes in Computer Science, vol. 3711, pp. 1 – 12.
Rauterberg, M. (2004). Enjoyment and entertainment in East and West. Lecture Notes in Computer Science, Vol. 3166, pp. 176-181.
Rauterberg, M. (2003). Emotional
effects of shooting activities: 'real' versus 'virtual' actions and targets.
In: D. Marinelli (ed.), Proceedings of 2nd International Conference on Entertainment Computing--ICEC
2003; ACM Digital Library.
Rauterberg, M. (1997). About
faults, errors and other dangerous things. In: Proceedings 6th IEEE International
Workshop on Robot and Human Communication--RO-MAN'97,
(IEEE Catalog Number: 97TH8299, pp. 284-289). Piscataway: Institute of Electrical
and Electronics Engineers.
Rauterberg, M.; Mauch, T.; Stebler, R. (1996). The
Digital Playing Desk: a case study for augmented reality. In: Proceedings
IEEE International Workshop on Robot and Human Communication--ROMAN'96
(IEEE Catalog Number: 96TH8179, pp. 410-415). Piscataway: IEEE Press.
Rauterberg, M.; Mauch, T.; Stebler,
R. (1996). What
is a promising candidate for the next generation of interface technology.
In: Proceedings of '5th International Conference INTERFACE to Real & Virtual
Worlds' (pp. 95-103). Montpellier: EC2 & Cie.
Rauterberg, M. (1995). About
a framework for information and information processing of learning systems.
In: E. Falkenberg, W. Hesse, A. Olive (eds.), Information System Concepts--Towards
a consolidation of views (IFIP Working Group 8.1, pp. 54-69). London: Chapman&Hall.
Rauterberg, M.; Dätwyler, M.; Sperisen, M. (1995). From
competition to collaboration through a shared social space. In: B. Blumental,
J. Gornostaev, C. Unger (eds.), East-West International Conference
on Human-Computer Interaction--EWHCI'95 (vol. II, pp. 94-101). Moskau: International
Centre for Scientific and Technical Information.
Munteanu, E.; Darvishi, A.; Guggiana, V.; Schauer, H.; Rauterberg, M.; Motavalli,
M. (1995). Synthesis
of environmental sounds in multimedia applications. In: H. Maurer (ed.),
Educational Multimedia and Hypermedia-- ED-MEDIA'95' (p. 793). Charlottesville:
Association for the Advancement of Computing in Education.
Munteanu, E.; Guggiana, V.; Darvishi, A.; Schauer, H.; Rauterberg, M.; Motavalli,
M. (1995). Physical
modelling of environmental sounds. In: F. Pedrielli (ed.), Proceedings
of '2nd International Conference on Acoustic and Musical Research'--CIARM'95
(pp 107-112). Ferrara: Universita di Ferrara.
Rauterberg, M.; Motavalli, M.; Darvishi, A.; Schauer,
H. (1994). Automatic
sound generation for spherical objects hitting straight beams based on physical
models. In: T. Ottmann, I. Tomek (Eds.), Educational Multimedia
and Hypermedia--ED-MEDIA'94 (pp. 468-473). Charlottesville: Association
for the Advancement of Computing in Education.
Meyer, C.; Rauterberg, M.; Strässler, M. (1991). Ein Bewertungsschema für HyperText-Systeme und ein vergleichender Überblick über HyperTies, HyperPad, HyperCard und Guide. In: J. Encarnacao (Hrsg.), Proceedings der GI-Jahrestagung 1991 (Informatik Fachberichte Nr. 293, S. 554-565). Berlin: Springer.
Proceedings papers (not peer reviewed,
invited, keynote)
[BACK TO TOP]
Rauterberg, M. (2009).
Entertainment computing, social
transformation and the quantum field. In A. Nijholt, D. Reidsma & H. Hondorp
(Eds.), Intelligent Technologies for Interactive Entertainment - INTETAIN 2009
(Lecture Notes of the Institute for Computer Science, Social Informatics and
Telecommunications Engineering Vol. 9, pp. 1-8). Berlin Heidelberg: Springer.
Rauterberg, M. (2008). Hypercomputation,
unconsciousness and entertainment technology. In: P. Markopoulos, B. De
Ruyter, W. IJsselsteijn, R. Duncan
(eds.) Fun and Games 2008 (LNCS vol. 5294, pp. 11–20), Springer.
Rauterberg, M. (2007). Ambient culture: a possible future for entertainment computing. In: A. Lugmayr & P. Golebiowski (2007) (eds.). Interactive TV: a shared experience – Adjunct Proceedings of EuroITV-2007. TICSP series #35 (pp. 37-39), Tampere International Center for Signal Processing, Tampere, Finland.
Rauterberg, M. (2006).
How to assess the user’s experience in
cultural computing. In: T. Bosenick, M. Hassenzahl, M. Müller-Prove, M.
Peissner (Eds.): Usability Professionals 2006 (pp. 12-17). Fraunhofer
Informationszentrum Raum und Bau.
Rauterberg, M. (2006). Usability in
the future –explicit and implicit effects in cultural computing.
In: AM. Heinecke, H. Paul
(Eds.): Mensch & Computer 2006: Mensch und Computer im StrukturWandel (pp.
29-36). München, Oldenbourg Verlag.
Rauterberg,
M. (2006). From personal to
cultural computing: how to assess a cultural experience. In: G. Kempter & P.
von Hellberg (eds.) uDayIV--Information nutzbar machen (pp. 13-21). Lengerich: Pabst
Science Publisher.
Rauterberg, M. (2006).
Emotional effects of shooting activities: 'real' versus 'virtual' actions and
targets.
In: D. Marinelli (ed.), Essays on the Future of Interactive Entertainment
(pp. 181-190). Pittsburgh: Carnegie Mellon University Press.
Salem, B.;
Rauterberg, M. (2005). Aesthetics as
a key dimension for designing ubiquitous entertainment systems.
In: M. Minoh, N. Tosa (eds.) The 2nd International
Workshop on Ubiquitous Home—ubiquitous society and entertainment. (pp. 85-94)
NICT Keihanna and Kyoto.
Rauterberg, M. (2004). Positive effects of entertainment technology
on
human behaviour. In: R. Jacquart (ed.), Building the Information Society
(pp. 51-58). IFIP, Kluwer Academic Press.
Rauterberg, M. (2004).
Positive effects of VR technology on human
behavior. In:
Proceedings of The 14th
International Conference on Artificial
Reality and Telexistence - ICAT
2004 (pp. 85-88). KAIST & VRSJ [ISSN 1345-1278].
Rauterberg, M. (2002). Determinantes for collaboration
in networked multi user games. In: Workshop Notes of First
International Workshop on Entertainment Computing: 'Entertainment Computing:
Technologies and Applications' (pp. 307-318), Information Processing Society of
Japan.
Rauterberg, M. (1997). Natural
User Interface (NUI): a case study of a video based interaction technique
for a computer game. In: M.J. Smith, G. Salvendy, R.J. Koubek (eds.),
Design of Computing Systems: Social and Ergonomic Considerations--HCI'97
(Advances in Human Factors/Ergonomics, Vol. 21B, pp. 253-256). Amsterdam:
Elsevier.
Rauterberg, M.; Schlagenhauf, K.; Urech, S. (1993). Realitätskonstruktion
und Kommunikation mittels moderner Technologie. In Allgemeine Gesellschaft
für Philosophie in Deutschland (Hrsg.), XVI. Deutscher Kongress für
Philosophie "Neue Realitäten - Herausforderung der Philosophie"
(pp. 122-129). Berlin: Technische Universität Berlin.
Books (editor, author)
[BACK TO TOP]
Ciancarini, P.; Nakatsu, R.; Rauterberg, M.; Roccetti, M. (2008) (eds.) New Frontiers for Entertainment Computing (IFIP series, vol. 279), Springer.
Ma, L.; Rauterberg, M.; Nakatsu,
R. (2007) (eds.).
Entertainment Computing -- ICEC 2007.
Springer.
Harper, R.;
Rauterberg, M.; Combetto, M. (2006) (eds.).
Entertainment Computing -- ICEC 2006.
Springer.
Rauterberg, M. (2004) (ed.).
Entertainment Computing -- ICEC 2004.
Springer.
Books (chapter) [BACK TO TOP]
Rauterberg, M.; Neerincx, M.; Tuyls, K.; Loon van, J.
(2008).
Entertainment in the Orbit. In: P. Ciancarini, R. Nakatsu, M. Rauterberg &
M. Roccetti (eds.) New Frontiers for Entertainment Computing (IFIP series, vol.
279, pp. 59-70), Springer.
Kooijmans, T.; Rauterberg, M. (2006).
Advice from a caterpillar: an
application for cultural computing about the self. In: Supplement of 5th
International Conference on Entertainment Computing (ICEC'06, pp. 5-8),
Microsoft Research Ltd, Cambridge, UK.
Rauterberg, M. (2003). Determinantes for collaboration
in networked multi-user games. In: R. Nakatsu, J. Hoshino (eds.),
Entertainment Computing--Technologies and Applications (pp. 313-321). IFIP, Kluwer
Academic Press.
Rauterberg, M. (1996). About
faults, errors, and other dangerous things. In: C. Ntuen, E. Park
(eds.), Human Interaction with Complex Systems: Conceptual Principles and
Design Practice (pp. 291-305). Norwell: Kluwer.
Rauterberg, M.; Mauch, T.; Stebler,
R. (1996). How
to improve the quality of human performance with natural user interfaces
as a case study for augmented reality. In: A. Mital, H. Krueger, S. Kumar,
M. Menozzi, J.E. Fernandez (Eds.), Advances in Occupational Ergonomics
and Safety I (pp. 150-153). Cincinnati: International Society for Occupational
Ergonomics and Safety.
Rauterberg, M.; Hof,
M. (1995). Metaphor
engineering: a participatory approach. In: W. Schuler, J. Hannemann,
N. Streitz (Eds.), Designing User Interfaces for Hypermedia (pp. 58-67).
Berlin: Springer.
Rauterberg, M.; Dätwyler, M.; Sperisen, M. (1995). The
shared social space as a basic factor for the design of group-ware.
In: K. Brunnstein, P. Sint (eds.), Intellectual Property Rights and
New Technologies (Schriftenreihe der Österreichischen Computer Gesellschaft,
vol. 82, pp. 176-181). Wien: Oldenbourg.
Other papers
[BACK TO TOP]
Rauterberg, M. (2004). Gaming
serieus onderzoeksgebied--Toepassingen van voetbal tot rampbestrijding.
Informatie, vol. 46, no. 6, pp. 8-11.
Rauterberg, M. (2004). Entertainment technology
and human
behaviour: literature search. Technical Note, No.
TUE-ID-04-07-1, Technical University Eindhoven, The Netherlands.
All documents listed in
Technical Note, No. TUE-ID-04-07-1 are zipped for download in
alphabetically separate files by the first letter of first author's family name:
[A]
[B]
[C]
[D]
[EF]
[G]
[H]
[IJ]
[K]
[L]
[M]
[NO]
[PQ]
[R]
[S]
[T]
[UV]
[W]
[XYZ]
Rauterberg, M. (1997). Die Drachenfels Lecture auf der MMK'96. In: W. Beuschel, B. Gaiser (Hrsg.), Lernen und Arbeiten mit dem Netz. (Final Report of 16th Symposium "Mensch-Maschine-Kommunikation"--MMK'96, pp. 139-164). Brandenburg: Fachhochschule.
Rauterberg, M. (1996). Süchtig
nach dem Internet? Computer, vol. 7&8, pp. 14-17.
Egger, O.; Rauterberg, M.
(1996). Internet behaviour and
addiction. ETH Technical Report AP-01-96, Swiss Federal Institute of
Technology, Zurich.
Guggiana,
V.; Darvishi,
A.; Munteanu,
E.; Rauterberg, M.; Motavalli,
M.; Schauer, H.
(1995). Analysis
and Synthesis of Environmental Sounds. Technical Report 95.12 (ftp.ifi.unizh.ch
/pub /techreports /TR-95 /ifi-95.12.ps.gz).
Rauterberg, M. (1994). Wann
wird es uns zu bunt? Computer, vol. 2, pp. 17-22.
Rauterberg, M. (1991). Farbe in Benutzungs- und Bedienoberflächen.
Ergonomie & Informatik, vol. 14, pp. 3-6.
Rauterberg, M.;
Paul,
H.-J. (1990). Computerspiele - Computerarbeit: Spielerische Momente
in der Arbeit. In: F. Nake (Hrsg.), Ergebnisse der 9.Arbeitstagung "Mensch-Maschine-Kommunikation"
(Informatik Bericht Nr. 8/90, pp. 13-49). Bremen: Fachbereich Mathematik und Informatik
an der Universität Bremen.
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