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Overview: Complete List of all References / Complete List of all Citations

Sorted by topics:
Cognitive Science /  Entertainment Computing / Human-Computer Interaction / Usability Engineering

Additional material:
Lecture Notes / Presentations / Videos&Movies / Home Page


Author Identification Number [BACK TO TOP]


Digital Author-ID: 6701479494 (Scopus)

Digital Author ID: info:eu-repo/dai/nl/268015384 (SURF, The Netherlands)
Digital Author ID: M-4466-2014 at researchID from Thomson-Reuters

Digital Author ID: 0000-0002-2596-395X at ORCID

My Profile in Google Scholar is HERE and in Semantic Scholar HERE

 


CALL for PAPERS [BACK TO TOP]

CLOSED: Behaviour and Information Technology - 25 Years Celebration. [CfP] [Free Papers]

CLOSED: Special issue in Interacting with Computers, Volume 21, Issues 5–6, December 2009.
In Memoriam: Professor Brian Shackel (1927 – 2007) [CfP] [Special-Issue.zip] [Brian Shackel] [Shackel's-papers.zip] (source).


CLOSED: ENTERTAINMENT COMPUTING - Young Investigator Award 2012

 


My most recent publications  [BACK TO TOP]

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Journal [IF='Impact Factor' is equal to CpD='Cites per Document' provided via  SCImago Journal & Country Rank (SJR)]

2020  [BACK TO TOP]

Cazacu S., Rauterberg M. (2020). Exploring opportunities for community building in Atlas – the world’s most sustainable education building. EAI Endorsed Transactions on Smart Cities, vol. 4, no. 9, e5 (pp. 1-16). (online)  [IF=w.xyz] [SJR] (cites) 

Feng Y., Barakova E., Yu S., Hu J., Rauterberg M. (2020). Effects of the level of interactivity of a social robot and the response of the augmented reality display in contextual interactions of people with dementia. Sensors, vol. 20, no. 13, article 3771 (pp. 1-12). (online) [IF=3.275] [TOP10sen] [SJR] (cites)

Kheirandish S., Funk M., Wensveen S., Verkerk M., Rauterberg M. (2020). A comprehensive value framework for design. Technology in Society, vol. 62, article 101302 (pp. 1-12). (online)  [IF=1.670] [TOP10ts] [SJR] (cites

Kheirandish S., Funk M., Wensveen S., Verkerk M., Rauterberg M. (2020). HuValue: A tool to support design students in considering human values in their designInternational Journal of Technology and Design Education, vol. 30, pp. 1015-1041. (online)  [IF=1.339] [TOP1de] [SJR] (cites

Perugia G., Díaz Boladeras M., Català Mallofré A., Barakova EI., Rauterberg M. (2020, in press). ENGAGE-DEM: A model of engagement of people with dementia. IEEE Transactions on Affective Computing, vol. x, no. y, pp. 1-18. (online)  [IF=6.228] [TOP10hci] [SJR] (cites

Md. Yusof N., Karjanto J., Terken JMB., Delbressine FLM., Rauterberg M. (2020). Gaining situation awareness through a vibrotactile display to mitigate motion sickness in fully-automated driving carsInternational Journal of Automotive and Mechanical Engineering, vol. 17, no. 1, pp. 7771-7783. (online) [IF=0.924] [SJR] (cites)

Qiu S., An P., Hu J., Han T., Rauterberg M. (2020). Understanding visually impaired people’s experiences of social signal perception in face-to-face communication. Universal Access in the Information Society, vol. 19, pp. 873-890. (online) [IF=0.920] [TOP10acc] [SJR] (cites)

Qiu S., Hu J., Han T., Osawa H., Rauterberg M. (2020). An evaluation of a wearable assistive device for augmenting social interactions. IEEE Access, vol. 8, pp. 164661-164677. (online) [IF=3.745] [TOP10ieee] [SJR] (cites)

Qiu S., Hu J., Han T., Osawa H., Rauterberg M. (2020). Social glasses: Simulating interactive gaze for visually impaired people in face-to-face communication. International Journal of Human-Computer Interaction, vol. 36, no. 9, pp. 839-855. (online) [IF=1.354] [TOP20hci] [SJR] (cites)

Wang C., Terken J., Hu J., Rauterberg M. (2020). Enhancing social closeness between drivers by digital augmentation. International Journal of Human-Computer Interaction, vol. 36, no. 5, pp. 477-494. (online) [IF=1.354] [TOP20hci] [SJR] (cites)

2019  [BACK TO TOP]

Gorbunov R., Rauterberg M., Barakova EI. (2019). A cognitive model of social preferences in group interactionsIntegrated Computer-Aided Engineering, vol. 26, no. 2, pp. 185-196. (online)  [IF=3.667] [TOP10cae] [SJR] (cites

2018  [BACK TO TOP]

Kang K., Lin X., Li C., Hu J., Hengeveld B., Hummels C., Rauterberg M. (2018). Designing interactive public displays in caring environments: A case study of OutLookJournal of Ambient Intelligence and Smart Environments, vol. 10, pp. 427–443. (online) [IF=0.878] [TOP10amb] [SJR] (cites)

Karjanto J., Md. Yusof N., Wang C., Terken J., Delbressine F., Rauterberg M. (2018). The effect of peripheral visual feedforward system in enhancing situation awareness and mitigating motion sickness in fully automated driving. Transportation Research Part F: Psychology and Behaviour, vol. 58, pp. 678-692. (online) [IF=2.152] [TOP10trans] [SJR] (cites

Karjanto J., Md. Yusof N., Terken J., Delbressine F., Rauterberg M., Hassan, MZ. (2018). Development of on-road automated vehicle simulator for motion sickness studies. International Journal of Driving Science, vol. 1, no. 1, pp.1-12. (online) [IF=w.xyz] [SJR] (cites

Mwangi E., Barakova EI., Díaz Boladeras M., Català Mallofré A., Rauterberg M. (2018). Directing attention through gaze hints improves task solving in human-humanoid interaction. International Journal of Social Robotics, vol. 10, no. 3, pp. 343-355. (online) [IF=2.559] [TOP20rob] [SJR] (cites)

Perugia G., Díaz Boladeras M., Barakova EI., Català Mallofré A., Rauterberg M. (2018). Quantity of movement as a measure of engagement for dementia - The influence of motivational disorders. American Journal of Alzheimer's Disease and Other Dementias, vol. 33, no. 2, pp. 112-121. (online) [IF=1.864] [TOP10alz] [SJR] (cites)

Perugia G., van Berkel R., Díaz Boladeras M., Català Mallofré A., Rauterberg M., Barakova EI. (2018). Understanding engagement in dementia through behavior - The ethographic and Laban-inspired coding system of engagement (ELICSE) and the evidence-based model of engagement-related behavior (EMODEB). Frontiers in Psychology, vol. 9, article 690 (pp. 1-18). (online) [IF=2.323] [TOP10psy] [SJR] (cites)

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Conference


2020   [BACK TO TOP]

Chang HM., Ivonin L.,Diaz M., Catala A., Rauterberg M. (2020). Mood boards as a tool for studying emotions as building blocks of the collective unconscious.  In: M. Rauterberg (ed.), Culture and Computing - HCII C&C (Lecture Notes in Computer Science, LNCS vol. 12215; pp. 3-18), Cham: SpringerNature. (online) [IF=1.174] [SJR] (cites)

Kheirandish S., Rauterberg M. (2020). How to utilize the HuValue tool for daily life product design.  In: M. Rauterberg (ed.), Culture and Computing - HCII C&C (Lecture Notes in Computer Science, LNCS vol. 12215; pp. 338-357), Cham: SpringerNature. (online) [IF=1.174] [SJR] (cites)

2019   [BACK TO TOP]

Feng Y., Yu S., Mortel van de D., Barakova E., Hu J., Rauterberg M. (2019). LiveNature: Ambient display and social robot-facilitated multi-sensory engagement for people with dementia. In: Proceedings of the Designing Interactive Systems Conference - DIS '19 (pp. 1321-1333), New York: ACM. (online) [IF=2.164] [TOP10int] [SJR] (cites)

Kheirandish S., Funk M., Wensveen S., Verkerk M., Rauterberg M. (2019). HuValue: A toolkit to facilitate considering various human values in a design process. In: S. Colombo, Y. Lim, et al. (eds.), Design and Semantics of Form and Movements: Beyond Intelligence - DeSForM (pp. 246-249), Cambridge: MIT design lab. (cites)

Lin X.,  Liu X., Rauterberg M., Hu J. (2019). Take a photo for my story: Social connectedness for the elderly. In: N. Streitz, S. Konomi (eds.), Distributed, Ambient and Pervasive Interactions - HCII DAPI (Lecture Notes in Computer Science, LNCS vol. 11587; pp. 390-407), Cham: Springer. (online) [IF=1.174] [SJR] (cites)

Olier JS., Rauterberg M. (2019). Dynamic representations – Building knowledge through an active representational process based on deep generative models. In: Book of Abstracts of the 7th conference of the Scandinavian Association for Language and Cognition - SALC7 (Aarhus University, May 22–24, 2019; pp. 73-74), Aarhus University. (online) [IF=w.xyz] [SJR] (cites)

Wang X., Rauterberg M. (2019). Time travel in our mind based on system 2. In: Book of Abstracts of the 13th conference of the Science of Consciousness (Interlaken, June 25-28, 2019; pp. 130-131), Collegium Helveticum Zurich. (online) [IF=w.xyz] [SJR] (cites)

Wang X., Rauterberg M. (2019). Design thinking A dual system approach. In: Book of Abstracts of the 7th conference of the Scandinavian Association for Language and Cognition - SALC7 (Aarhus University, May 22–24, 2019; pp. 183), Aarhus University. (online) [IF=w.xyz] [SJR] (cites)

Wang X., Hu J., Hengeveld B., Rauterberg M. (2019). Segmentation of panels in d-comics. In: A. Brooks, E. Brooks, C. Sylla (eds.), Interactivity, Game Creation, Design, Learning, and Innovation - ArtsIT DLI  (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, LNICST vol. 265; pp. 28-37), Cham: Springer. (online) [IF=0.451] [SJR] (cites)

Wang X., Hu J., Hengeveld B., Rauterberg M. (2019). Expressing segmentation in d-comics. In: C. Stephanidis (ed.), HCI International 2019 - Posters (Communications in Computer and Information Science, CCIS vol. 1032; pp. 402-409), Cham: Springer. (online) [IF=0.493] [SJR] (cites)  

2018   [BACK TO TOP]

Feng Y., Yu S., Mortel van de D., Barakova E., Rauterberg M., Hu J. (2018). Closer to nature: Multi-sensory engagement in interactive nature experience for seniors with dementia. In: Proceedings of the Sixth International Symposium of Chinese CHI (ACM Digital Library; pp. 49-56), New York: ACM. (online) [IF=w.xyz] [SJR] (cites)

Feng Y., Reijmersdal van R., Yu S., Rauterberg M., Hu J., Barakova E. (2018). Dynamorph: Montessori inspired design for seniors with dementia living in long-term care facilities. In: Y. Chisik, H. Jussi, R. Khaled, J. Luis Silva, P. Alexandra Silva (eds.), Intelligent Technologies for Interactive Entertainment - INTETAIN (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, LNICST vol. 215; pp. 49-58), Cham: Springer. (online) [IF=0.430] [SJR] (cites)

Kheirandish S., Rauterberg M. (2018). Human value based game design. In: Proceedings of 2nd National and 1st International Digital Games Research Conference: Trends, Technologies, and Applications - DGRC 2018 (Tehran, Iran; pp. 6-16), Piscataway: IEEE Press. (online) (BEST PAPER) [IF=w.xyz] [SJR] (cites)

Li C.,  Lin X., Kang K., Hu J., Hengeveld B., Hummels C., Rauterberg M. (2018). Interactive gallery: Enhance social interaction for elders by story sharing. In: M. Ioannides, J. Martins, R. Žarnić, V. Lim (eds.), Advances in Digital Cultural Heritage (Lecture Notes in Computer Science, LNCS vol. 10754; pp. 104-116), Cham: Springer. (online) [IF=0.878] [SJR] (cites)

Mwangi E., Barakova EI., Diaz M., Mallofre AC., Rauterberg M. (2018). Dyadic gaze patterns during child-robot collaborative gameplay in a tutoring interaction. In: Proceedings IEEE International Workshop on Robot and Human Communication - ROMAN (IEEE Catalog Number: 8509495; pp. 856-861), Piscataway: IEEE. (online) [IF=0.877] [TOP10huro] [SJR] (cites)

Qiu S., Han T., Osawa H., Rauterberg M., Hu J. (2018). HCI design for people with visual disability in social interaction. In: N. Streitz, S. Konomi (eds.), Distributed, Ambient and Pervasive Interactions: Understanding Humans - DAPI (Lecture Notes in Computer Science, LNCS vol. 10921; pp. 124-134), Cham: Springer. (online) [IF=0.878] [SJR] (cites)

Qiu S., Han T., Rauterberg M., Hu J. (2018). Impact of simulated gaze gestures on social interaction for people with visual impairments. In: M. Peruzzini, M. Pellicciari, C. Bil, J. Stjepandić, N. Wognum  (eds.), Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0 (Advances in Transdisciplinary Engineering, vol. 7; pp. 249-258), Amsterdam: IOSpress. (online) [IF=0.277] [SJR] (cites)

Urizar OJ., Marcenaro L., Regazzoni CS., Barakova EI., Rauterberg, M. (2018). Emotion estimation in crowds: The interplay of motivations and expectations in individual emotions. In: Proceedings of 26th European Signal Processing Conference - EUSIPCO (pp. 1092-1096), Piscataway: IEEE. (online) [IF=1.028] [SJR] (cites)


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Book Chapter  [BACK TO TOP]


Tan C.F., Chen W., Rauterberg M. (2019). Evaluation for smart air travel support system. In W.Y. Leong (ed.), EEG signal processing: Feature extraction, selection and classification methods (pp. 141-163), London: The Institution of Engineering and Technology.

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Book

Rauterberg M. (ed.) (2020). Culture and Computing (Lecture Notes in Computer Science, LNCS vol. 12215). Cham: Springer Nature Switzerland AG. [
ISBN: 978-3-030-50267-6]

Nakatsu R., Rauterberg M., Ciancarini P. (eds.) (2017). Handbook of Digital Games and Entertainment Technologies. Singapore: Springer.[ISBN: 978-981-4560-52-8]

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Data Set

Vahdat M., Carvalho MB., Funk M., Rauterberg M., Hu J., Anguita D. (2016). Learning analytics for Lix puzzle-game. DANS-Data Archiving and Networked Services.

Betancourt A. (2015). Hand detection dataset. UNIGE-HANDS.

Carvalho MB. (2015). Comparison of two models for serious games analysisDANS-Data Archiving and Networked Services.

Vahdat M., Oneto L., Anguita D., Funk M., Rauterberg M. (2015). Educational Process Mining (EPM): A learning analytics data set. UCI Machine Learning Repository.

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Online


My favourite 30 PhD students [BACK TO TOP] 

Nidzamuddin Bin Md. YUSOF (2019). Comfort in autonomous car - Mitigating motion sickness by enhancing situation awareness through haptic displays.
PhD Thesis. Eindhoven University of Technolog.
Lecturer at Mechanical Engineering, Universiti Teknikal Malasyia Melaka, Malaysia
[2014-2019]
Juffrizal Bin KARJANTO (2019). Designing visual peripheral information system for fully automated driving.
PhD Thesis. Eindhoven University of Technolog.
Lecturer at Mechanical Engineering, Universiti Teknikal Malasyia Melaka, Malaysia
[2014-2019]
Xinwei WANG (2019). Segmentation of panels in d-comics.
PhD Thesis. Eindhoven University of Technology.
Lecturer at Department of Industrial Design, Xi'an Jiaotong-Liverpool University, China
[2012-2019]
Shi QIU (2019). Social glasses - Designing gaze behaviors for visually impaired people.
PhD Thesis. Eindhoven University of Technology.
Assistant Professor at School of Design, Shanghai Jiao Tong University, China
[2014-2019]
Juan Sebastián OLIER JAUREGUI (2018). Dynamic representations - Building knowledge through an active representational process based on deep generative models.
PhD Thesis. Eindhoven University of Technology & Università degli Studi di Genova.
Assistant Professor at Tilburg University, Netherlands
[2014-2018]
Giulia PERUGIA (2018). ENGAGE-DEM - A model of engagement of people with dementia.
PhD Thesis. Eindhoven University of Technology & Universitat Politècnica de Catalunya.
PostDoc at Uppsala University, Sweden

[2014-2018]
Shadi KHEIRANDISH (2018). HuValue - A tool to enrich design concepts with human values. [HuValue Tool]
PhD Thesis, Eindhoven University of Technology.
Design Researcher, Netherlands
[2013-2018]
Wan Jou SHE (2018).  Toward empowerment - Screening prolonged grief disorder in the first six months of bereavement . [TOOL]
PhD Thesis, Eindhoven University of Technology. 
Research Associate in Medicine Center for Research on End-of-Life Care at Weill Cornell Medicine, New York, USA
[2015-2018] 
  Chao WANG (2017).  The social car - Enhancing communication between drivers by digital augmentation.
PhD Thesis, Eindhoven University of Technology. 
Senior Scientist at Honda Research Institute Europe GmbH, Germany
[2013-2017] 
Yu ZHANG (2017). Drama story production interaction - A design approach towards interactive installations.
PhD Thesis, Eindhoven University of Technology. 
Lecturer at College of Furniture and Industrial Design, Nanjing Forest University, China

 
[2013-2017]
Mehrnoosh VAHDAT (2017). Learning analytics and educational data mining for inquiry-based learning.
PhD Thesis, Eindhoven University of Technology & Università degli Studi di Genova. 
Design Researcher.

 
[2014-2017]
Veranika LIM (2017). Design opportunites in reducing domestic food waste - A collective approach.
PhD Thesis, Eindhoven University of Technology & Università degli Studi di Genova. 
PostDoc Researcher at Imperial College, U.K.
[2013-2017]
Maira BRANDAO CARVALHO (2017). Serious games for learning.
PhD Thesis, Eindhoven University of Technology & Università degli Studi di Genova. 
PostDoc Researcher at Tilburg University, Netherlands
[2014-2017]
Alejandro BETANCOURT (2017). Ego hands - A unified framework for hand-based methods in first person vision videos.
PhD Thesis, Eindhoven University of Technology & Università degli Studi di Genova.
Awarded in 2017 with CUM LAUDE, the top 5% thesis at TU/e.
Business Analytics Leader at Ecopetrol, Colombia
[2014-2017]
Pongpanote GONGSOOK (2016). Interactive diagnostic game for time perception.
PhD Thesis, Eindhoven University of Technology & Università degli Studi di Genova.
Software Engineer at SeaChange Software Solutions B.V., Eindhoven, Netherlands


 
[2011-2016]

 
Danu PRANANTHA (2015). Experiments on flow and learning in games.
PhD Thesis, Eindhoven University of Technology & Università degli Studi di Genova.
Lecturer at  Institut Teknologi Sepuluh Nopember, Indonesia.


 
[2011-2015]

 
Marija NAKEVSKA (2015). Interactive storytelling in mixed reality.
PhD Thesis, Eindhoven University of Technology.
Technical Integration Specialist at Adyen, Netherlands

 
[2010-2015]


 

Boris TAKAC (2014). Context-aware home monitoring system for Parkinson’s disease patients.
PhD Thesis, Eindhoven University of Technology & Universitat Politècnica de Catalunya.
Software Engineer at MEYN – Food Processing Technology B.V., Oostzaan, Netherlands
 
[2011-2014]


 

Huang Ming CHANG (2014). Emotions in archetypal media content.
PhD Thesis, Eindhoven University of Technology & Universitat Politècnica de Catalunya.
Awarded in 2014 with CUM LAUDE, the top 5% thesis at TU/e.

Front-end Developer at Connectis B.V., Rotterdam, Netherlands
 
[2011-2014]
 

 

Leonid IVONIN (2014). Digitizing archetypal human experience through physiological signals.
PhD Thesis, Eindhoven University of Technology  & Universitat Politècnica de Catalunya.
Awarded in 2014 with CUM LAUDE, the top 5% thesis at TU/e.
SAP consultant and Owner/CEO of HX research, Moscow, Russia.
Marie Skłodowska-Curie Fellowship at Bristol Interaction and Graphics Group
 
[2011-2014]
 

 

Roman GORBUNOV (2013). Monitoring emotions and cooperative behavior.
PhD Thesis, Eindhoven University of Technology.
This PhD is Roman's 2nd Doctoral Degree.
Data Scientist at Supercrunch, Nurnberg, Germany
 
[2009-2012]


 
CheeFai TAN (2010). Smart system for aircraft passenger neck support.
PhD Thesis, Eindhoven University of Technology.
Awarded in 2011 with Bronze Medal at
Malaysia Technology Expo [PDF]

Associate Professor, Universiti Teknologi Malaysia, Malaysia

[2007-2010]


 
Hao LIU (2010). Biosignal controlled recommendation in entertainment system.
PhD Thesis, Eindhoven University of Technology.

R&D manager of Xiaomi Inc.
, Beijing, China

 

[2006-2010]


 
Elise van den HOVEN (2004). Graspable recollection cues.
PhD Thesis, Eindhoven University of Technology.

Professor, Design Architecture Building, University of Technology Sydney, Australia
VENI Award Laureate

[1999-2004]




 
Dennis ABRAZHEVICH (2004). Electronic payment systems: A user-centered perspective and interaction design.
PhD Thesis, Eindhoven University of Technology.

Owner and CEO of Mobilnova, Eindhoven, Netherlands

 

[1999-2004]



 

 
Sriram SUBRAMANIAN (2004). Tangibles interfaces for volume navigation.
PhD Thesis, Eindhoven University of Technology.

Professor, Department of Computer Science, University of Bristol, UK
Starter Grant Holder

[1999-2004]




 
Arnout FISCHER (2003). User adaptation in user-system interaction.
PhD Thesis, Eindhoven University of Technology.

Associate Professor, Marketing and Consumer Behaviour Group, Wageningen University, Netherlands

[1999--2003]



 
Dzmitry ALIAKSEYEU (2003). A computer support tool for the early stages of architectural design.
PhD Thesis, Eindhoven University of Technology.

Senior Scientist, Philips Research, Eindhoven, Netherlands

 

[1999-2003]

 

 

Henning BREUER (2001). Kultivation und Imagination in den neuen Medien.
PhD Thesis, Otto-von-Guericke-Universität Magdeburg, Germany.

Founder UX Berlin - Innovation Consulting, Berlin, Germany
Professor at University of Applied Sciences for Media, Communication and Management, Germany

 

[1998-2000]

 

 

Morten FJELD (2001). Designing for tangible interaction.
PhD Thesis, Swiss Federal Institute of Technology (ETH) Zurich.

Awarded in 2001 with the ETH medal, the top 5% thesis at ETH Zurich.

Professor, Department of  Computing Science, Chalmers Göteborg University, Sweden

 

[1997-2001]

 

 

     

My favourite Master students [BACK TO TOP] 

*** not maintained anymore since 2012 ***

Zhou, L. (2012). Application design of decision aid for prostate cancer patients. Master Thesis, Industrial Design, Eindhoven University of Technology, The Netherlands.
Witjes, J. (2011). Home work. Master Thesis, Industrial Design, Eindhoven University of Technology, The Netherlands.
Westelaken van den, R. (2009). Increasing comfort for long-haul air travel in an economy class environment. Master Thesis, Industrial Design, Eindhoven University of Technology, The Netherlands.
Mortel van de D. (2005). From passive to active forms. In: L. Feijs, S. Kyffin & B. Young (eds.) Design and semantics of form and movements. Koninklijke Philips Electronics N.V., pp. 110-117.

Egger O. (1996). Internet behavior and addiction.
Technical Report, ETH Zurich.
Flückiger M. (1995). Komplexität und Messung von Komplexität. Technical Report IfAP/ETH/CC-01-95, ETH Zurich.
Hof M. (1995). Metaphor engineering: a participatory approach. In: W. Schuler, J. Hannemann & N. Streitz (Eds.), Designing User Interfaces for Hypermedia (pp. 58-67). Berlin: Springer.
Aeppli R. (1995). Learning in man-machine systems: the measurement of behavioural and cognitive complexity. In: Proceedings of IEEE International Conference on Systems, Man and Cybernetics--SMC'95 (Vol. 5, pp. 4685-4690). Piscataway: IEEE.
Styger E. (1994). Positive effects of sound feedback during the operation of a plant simulator. Lecture Notes in Computer Science, Vol. 876, pp. 35-44.
Hoffmann J. (1994). From novice to expert decision behaviour: an automatic modeling approach with Petri nets. In: K. Pawlik (ed.), Abstracts des 39. Kongreß der Deutschen Gesellschaft für Psychologie in Hamburg 1994 (Band I, S. 294-295). Göttingen: Hogrefe.
Cachin C. (1993). Locating the primary attention focus of the user. Lecture Notes in Computer Science, Vol. 733, pp. 129-140.
Leuchter C. (1992). Das AMME Manual. Technical Report IfAP/ETH/C-3-92, ETH Zurich.
 


My favourite Bachelor students [BACK TO TOP] 

*** not maintained anymore since 2009 ***

Kooijmans T. (2007). Advice from a Caterpillar. Bachelor Thesis, Industrial Design, Eindhoven University of Technology, The Netherlands.
Damgrave R. (2005). Parking jam. Bachelor Thesis, Industrial Design, Eindhoven University of Technology, The Netherlands.[The Theo Makkink Parking Prize was won by Roy Damgrave (21), industrial design student at Eindhoven University of Technology, for his entry known as 'Parking Jam'.]
Holtkamp R. (2005). Care the nature, but keep moving. Bachelor Thesis, Industrial Design, Eindhoven University of Technology, The Netherlands.
Vlist van der B. (2005). Danger exposed propeller blades. Bachelor Thesis, Industrial Design, Eindhoven University of Technology, The Netherlands.
Mauch T., Stebler R. (1996). The Digital Playing Desk: a Case Study for Augmented Reality. In: Proceedings IEEE International Workshop on Robot and Human Communication--ROMAN'96 (IEEE Catalog Number: 96TH8179, pp. 410-415). Piscataway: IEEE Press.
Berny P., Lordong G., Schmid A., Zemp M., Zürcher T. (1995). Designing multi media user interfaces with eye recording data. In: A. Grieco, G. Molteni, E. Occhipinti & B. Piccoli (eds.), Work with Display Units--WWDU'94 (pp. 265-270). Amsterdam: North-Holland.
Dätwyler M., Sperisen M. (1995). From competition to collaboration through a shared social space. In: B. Blumental, J. Gornostaev & C. Unger (eds.), East-West International Conference on Human-Computer Interaction--EWHCI'95 (Vol. II, pp. 94-101). Moscow: International Centre for Scientific and Technical Information.
Meyer C., Strässler M. (1991). Ein Bewertungsschema für HyperText-Systeme und ein vergleichender Überblick über HyperTies, HyperPad, HyperCard und Guide. In: J.
Encarnacao (Hrsg.), Proceedings der GI-Jahrestagung 1991 (Informatik Fachberichte Nr. 293, S. 554-565). Berlin: Springer.
 


Useful Links [BACK TO TOP]

*** not maintained anymore since 2006 ***

Top Performing Universities in the European Union:
2006: TU/e at position 67 worldwide of all universities [DOC]
2005: TU/e at position 74 worldwide of all technological universities [PDF] [URL]
2004: TU/e at 1st position in Europe [Spiegel] and at 83 position worldwide [TIMES]
2003: TU/e at 3rd position in Europe [PDF]

Sources:
Third European Report on Science &Technology Indicators, 2003

 


Lawrence, S. (2001). Online or invisible?. Nature 411(6837), pp.521ff

 

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Hunt, A.D. (2000). Review of HCI literature 1990-1999; Mylonopoulos (2001); Bharati (2002); Barnes (2005)


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