last update: April 04, 2006

JFS Lecture: Introduction in User-System Interaction

Matthias Rauterberg, Full Professor,
Department Industrial Design, Technical University Eindhoven, The Netherlands


This lecture course offers 2SP (60 hrs) for successful active participation.

After following this lecture course the graduate student should be able to:

  • understand the different approaches to User-System-Interaction (USI) research
  • understand the human requirements and different interaction styles
  • can describe the different dimensions of user-system interaction
  • is able to choose the most appropriate usability engineering method
  • can come up with new ideas and insights for advanced USI research


User-System-Interaction (USI) research is still a dynamic research field where new concepts and new ideas are continuously proposed and discussed to cope with technological innovation and with the emerging needs of both social and professional communities. This lecture course explains the workings of fundamental interaction techniques, demonstrated how interfaces should be designed, and reviewed the state f the art for systematic evaluation and development.


         research paradigms and process

         the human user

         interaction design

         usability engineering methods and tools




Some knowledge of traditional human-computer interaction and/or user interfaces.



Deborah Mayhew (1992) Principles and Guidelines in Software User Interface Design. ISBN  0-13-721929-6

Deborah Mayhew (1999) The Usability Engineering Lifecycle. ISBN 1-55860-561-4

Jenny Preece, Helen Sharp, Yvonne Rogers (2002) Interaction Design: Beyond Human-Computer Interaction. ISBN 0-471-49278-7
John Carroll (2002, ed.) Human-Computer Interaction in the New Millennium. ISBN 0-201-70447-1



At every meeting several lectures will be given and discussed; relevant literature is presented and referred to. Focus is on the relevance for ongoing and future research at Department ID-UCE, ID-DI, Department TM-MTI, and Department BWK-USO. Active participation of participants is required.

Course schedule 2005-2006




Literature/background material

11 October
HG 2.89
kick-off meeting and introduction of frameworks
[lecture-0] [PDF]
[lecture-1] [PDF]
recommended literature:
Rauterberg & Szabo (1995)

Rauterberg (2005/6, in press)
HCI History
HCI Glossary [PDF]
HCI Success Stories
08 November
Pav R 0.16
[lecture-2] [PDF]
[lecture-3a] [PDF]
Lars Oestreicher:
The Six Golden Rules.

Bob Spence:
The Acquisition of Insights.

22 November
IPO 0.11

[lecture-3b] [PDF]

Assignment: Find a part in your live which could be changed to influence your perception of yourself and/or the world!

06 December
IPO 0.11

[lecture-4] [PDF]


Scott McCloud (1999) Understanding Comics.

Piamonte et al (1999) Icon Design.

F.F. Leymarie (2001) Art and Visual Perception by Rudolph Arnheim.

B. Karki (2005) Information Visualization
[according to Bob Spence]

Microsoft (2001) GUI Design Guide.

17 January 2006
IPO 0.11

[lecture-5] [PDF]
[lecture-6] [PDF]

31 January 2006
IPO 0.11

[lecture-7] [PDF]

Rauterberg M., Strohm O., Kirsch C. (1995). Benefits of user-oriented software development based on an iterative cyclic process model for simultaneous engineering. International Journal of Industrial Ergonomics, Vol. 16, Nos. 4-6, pp. 391-410.

14 February 2006
IPO 0.11

[lecture-8] [PDF]

Hertzum et al (2003) The evaluator effect.
Jacobsen & John (1999) Cognitive walkthrough.
Gray & Salzman (1998) Usability evaluation methods [PDF-a, PDF-b]
Lepper & Cordova (1992) A desire to be taught.
14 March 2006
IPO 0.11
[lecture-9] [PDF]
[lecture-10] [PDF]