User-Centred Design:Design Principles(lecture-3)
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Theories of Perception (1)
The “Visual Cliff”
The “Gestalt”-Law I
The “Gestalt”-Law II
The “Gestalt”-Law III
Hidden Figures (1)
Hidden Figures (2)
Perception of Distance (1)
Perception of Distance (2)
The Perceptual Prototype
Theories of Perception (2)
Perceptual Styles (1)
Perceptual Styles (2)
Perceptual Styles (3)
Reversible Figure and Ground
Theories of Perception (3)
The Perceptual Cycle[U. Neisser: Cognition and Reality, 1976]
What is this?
The “normal” order in the world (5)
The “normal” order in the world (1)
The “normal” order in the world (2)
The “normal” order in the world (3)
The “normal” order in the world (4)
Differences between the visual and the auditory sense
The three major Feedback Modalities
The Concept of Perceptual Attractors
A design concept for visual attractors
Historical Trends for Icon Design
An Icon Set for Different Sports
An Icon Set for a Wayfinding System
The Meaning of Icons
The Icon Set for Marshalling Signals
Redesign of Icons (1)
Redesign of Icons (2)
Design of Road-Signs (1)
Design of Road-Signs (2)
Dynamic in a static picture (1)
Dynamic in a static picture (3)
Dynamic in a static picture (4)
The Power of the Center
A design concept for a Multimedia Information System
Explicit versus Implicit Design
Implicit Design: screen from “Inigo Gets Out”
Explicit Screen Design
Implicit Screen Design
Corrective Design (1)
Corrective Design (2)
Why Metaphors...
What is a Metaphor?
Wellknown Metaphors...
A Method for Metaphor generation / elicitation
Literature for Visual Design
Email: g.w.m.rauterberg@tue.nl
Home Page: http://www.ipo.tue.nl/homepages/mrauterb/lectures.html
Other information: (c) IPO, TUE, Eindhoven
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