User-Centred Design: Design Principles (lecture-3)


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Table of Contents

User-Centred Design: Design Principles (lecture-3)

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Theories of Perception (1)

The “Visual Cliff”

The “Gestalt”-Law I

The “Gestalt”-Law II

The “Gestalt”-Law III

Hidden Figures (1)

Hidden Figures (2)

Perception of Distance (1)

Perception of Distance (2)

The Perceptual Prototype

Theories of Perception (2)

Perceptual Styles (1)

Perceptual Styles (2)

Perceptual Styles (3)

Reversible Figure and Ground

Theories of Perception (3)

The Perceptual Cycle [U. Neisser: Cognition and Reality, 1976]

What is this?

The “normal” order in the world (5)

The “normal” order in the world (1)

The “normal” order in the world (2)

The “normal” order in the world (3)

The “normal” order in the world (4)

Differences between the visual and the auditory sense

The three major Feedback Modalities

The Concept of Perceptual Attractors

A design concept for visual attractors

Historical Trends for Icon Design

An Icon Set for Different Sports

An Icon Set for a Wayfinding System

The Meaning of Icons

The Icon Set for Marshalling Signals

Redesign of Icons (1)

Redesign of Icons (2)

Design of Road-Signs (1)

Design of Road-Signs (2)

Dynamic in a static picture (1)

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Dynamic in a static picture (3)

Dynamic in a static picture (4)

The Power of the Center

A design concept for a Multimedia Information System

Explicit versus Implicit Design

Implicit Design: screen from “Inigo Gets Out”

Explicit Screen Design

Implicit Screen Design

Corrective Design (1)

Corrective Design (2)

Why Metaphors...

What is a Metaphor?

Wellknown Metaphors...

A Method for Metaphor generation / elicitation

Literature for Visual Design

Author: Prof. Dr. M. Rauterberg


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