Interaction Design Direct Manipulation

6-12-02


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Table of Contents

Interaction Design Direct Manipulation

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The interface architecture

Three different function types

The function space

Two dimensions for interaction

How to measure?

How to design Desktop Interfaces (DI)?

Desktop: example (1)

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Desktop Interface (1): advantages

Desktop Interface (2): disadvantages

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Historical Trends for Icon Design

The Meaning of Icons

The Icon Set for Marshalling Signals

Redesign of Icons (1)

Redesign of Icons (2)

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Information types

Media selection and combination

Examples for media design

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How to design Direct Manipulation (DM)?

Direct manipulation interface

Direct manipulation interaction

Trends in User Interface Technology

Head-up Displays in Cars

Electronic Performance Support System

Airline Applications

The two different interaction areas

The Virtual Workbench

BUILD-IT: an integrative design tool

Two-handed interaction...

Ubiquitous Computing

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The DynaWall and two CommChairs

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The PalmPilot

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Wearable Computer

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Home of the Future

Office of the Future

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Assignment-1 (1 group a 5)

Assignment-2 (1 group a 5)

Assignment-3 (1 group a 5)

Assignment-4 (1 group a 5)

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References for Guidelines

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Author: Prof. Dr. M. Rauterberg

Email: g.w.m.rauterberg@tue.nl

Home Page: http://www.ipo.tue.nl/homepages/mrauterb/lectures.html

Other information:
(c) IPO, TUE, Eindhoven

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