last update: January 6, 2016        [HOME]

DDB221: Design for Debate


Prof. Dr. M. Rauterberg, Full Professor
Industrial Design, Designed Intelligence, Eindhoven University of Technology

Izabela Bołoz (M.A.), Designer

Sietske Klooster (M.Sc.), Designer & Choreographer

Prof. Dr. Patrizia Marti, Full Professor
Industrial Design, Designing Quality in Interaction, Eindhoven University of Technology
Faculty of Humanities, University of Siena 


Lectures (2 hours/week), exercises (2 hours/week) and homework assignments (4 hours/week); in total 8 lecture weeks + 2 weeks examination/re-examination.


To liberate your design approach from pre-established cultural and design methodologies constrained by existing dogmas (social, religious, etc. and to investigate novel, different or counter-intuitive design ideas. Attending introduction presentations with discussions. Surveying, investigating and reviewing some established design methodologies. Identify one or more existing dogma(s) and describe their ‘protecting’ taboos. You will focus on topical and/or contemporary dogmatic constrains. Proposing a design idea that breaks free of the existing taboos around the chosen dogmatic constrains to go beyond standard design solutions. Implementing your design proposal in a product, service or design guidelines. Having developed extensively the ‘Socio-Cultural Awareness’ and ‘Design Research’ competencies. You will investigate, review and report on a design methodology/principle based on a design for debate approach that has a very strong influence on your conceptual design. Intermediate to advanced level (depending on your commitment and learning goals).

Previous Knowledge

At least 2nd year students or above only with previous developments of the ‘Design Research’ or the ‘Ideas & Concepts’ Competencies. You have to be very open-minded in the context of ‘Social Cultural Awareness’ competency.


This design for debate course will provide learning experiences for adversarial design, anti-dogmatic design, critical design, design fiction, design futures, interrogative design, futurescaping, radical design, speculative design, and some design art.

Course work

The feedback for this course will be determined by the work done on the set of deliverables (Dx; see below). Each deliverable (Dx) will cover a number of steps.

Deliverables [Dx] Date due

For each 2-week block a report (min. 2 A4 pages) about the idea of the Product-Service-System (PSS) and the description of a usage scenario; additionally hand in the presentation(s) given.

end of each block

D5: A text with reflections about the whole course (min. 1 A4 page)

end of week 8

Course schedule



Background material

week-1 & 2:

intro lecture, group discussion, team feedback

Teacher: Rauterberg
obligatory material:
ppt-1, ppt-2, ppt-3, ppt-4

optional material:
week-3 & 4:

Teacher: Marti obligatory material:

optional material:
week-5 & 6: Teacher: Boloz obligatory material:

optional material:
week-7 & 8: Teacher: Klooster obligatory material:

optional material:



Based on the reports each student will be evaluated individually.

obligatory material:

Feedback to Student

Students will be working in small teams; however, each student will be individually graded based on the quality of his/her written reports/documents and the presentations (see rubric).

Feedback will be determined based on the innovation and rigour with which the work is done, and any initiative to ensure good quality of work. [RUBRIC]